Over nine years after its announcement, Overgrowth’s surreal mix of wild animals, fast-paced martial arts, stealth and gore is almost upon us. The latest beta before a proper release has arrived this week, bringing with it the game’s full story mode.
Those who bought the game earlier will be able to play through the full campaign now, which sees our rabbit hero Turner fighting to protect Lugaru Island from slavers. Expect hand-to-hand combat that relies on timing and counters, segments where you squeeze through shrubs and lots of blood.
The amount of blood in the game is underlined by another adjustment in this beta: you can now be impaled by spikes. That means some pretty bloody clips of Turner’s limp body sliding down a wooden spear, blood spurting out.
Other changes will make the different animals in the game more distinct. Feline enemies, for example, can now throw smaller weapons such as daggers, while rats can attach pieces of the environment to their heads as camouflage.
Developer Wolfire Games has also fixed many bugs and added new settings options, including a brightness slider. The the full changelog is here.
If you’re interested, click here to read James’ interview with the game’s creator earlier this year.